For this test I use the work of Dr_Asik and his XNA Pacman, one of the best Pacman clone out there. You can download XNA Pacman source from his website.
For the port, first I had to converted it to Xna 4 (some minor changes) and then drop .cs files to Andrew's EnEx Silverlight BlankGame project (actually I used CatGirl project because it was already working).
Things that didnt work were related to (i didnt take the time to make it work :):
- sound management
- high scores reading and writing
- Menu: keyboard up / down keys and Enter
- Game: keyboard cursor keys (up / down / left / right)
For a better gameplay and visualization experiencie, please visit: http://www.mylittlebets.com/ExEnPacman/TestPage.html
Greetings from Argentina
HERNAN
http://twitter.com/#!/vackup
PS: Sorry about awful English!
Hey, this is Dr_Asik. Nice job! I'm surprised it runs so well, considering it uses an update rate of 1000/second.
ResponderBorrarThe only problems seem to be the lack of sounds, the fonts and also the speed of the various entities are a little bit off, for some reason.
I really should re-do this correctly one day, it was a nice try back in 2008 but I could do way better today.