Detonator Explosion Framework for Unity makes incorporating good explosions easier for all types of developers. At its most basic level, Detonator is a component that can be attached to any GameObject. At runtime it then creates an explosion with configurable color, size, duration, detail, and sub-elements like sparks, smoke, and shockwaves. The Detonator Parametric Explosion Framework has been developed by Ben Throop for the Unity Summer of Code 2009.
You can play with a running example of Detonator here: http://variancetheory.com/detonator/
You can play with a running example of Detonator here: http://variancetheory.com/detonator/
Just add a component script to my bomb object (eg: a sphere). My script has a public gameobject variable so I can assing the explision prefab I like most.
And only in my script, I just wrote code for OnCollisionEnter:
void OnCollisionEnter(Collision collision) {
// Instantiate a detonator game object where the bomb is
Instantiate (this.detonator, this.transform.position, Quaternion.identity);
// Destroy the bomb (because it exploded lol)
Destroy(this.gameObject); }
Remember, you can take a look at the last version of the prototype here http://bit.ly/1beCGTg
Of course, there are a lot of things to improve but I'm just starting
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